Showing posts with label Champion Posts. Show all posts
Showing posts with label Champion Posts. Show all posts

Monday, 18 February 2013

Karma 2

Hey Guys,

Now I'm gonna continue the post about Karma, but first I want to say something. You guys know the days in which I don't post anything, that days I have it very busy with School, Friends and Family. But back to Karma.

I ain't gonna do her skins because they where to ugly.

But a build is always Welcome.

I would take Ionian boots of Cooldown Reduction, Rabadons, Rylahs, Shurelia's, Seraphs Embrace, and Athene's.

Thanks for looking.

Luc

Saturday, 9 February 2013

Champion Post: Karma

ououHey everyone,

Today i'm doing a Champion Post about Karma, The Enlightened One.
Karma is a Support Mage, but no one plays with her anymore. Karma is also banned from the Champion Rotation due to her Ultimate.


First of her skills.

Inner Flame. Passive: Karma gains up to 130 ability power corresponding to her percentage of missing health.



Heavenly Wave. Active: Karma deals magic damage to enemies in a 65° arc.
Mantra Bonus: In addition to damaging enemies, Heavenly Wave heals Karma and allies in the arc.


Spirit Bond. Active: Karma makes a tether from herself to target unit for up to 5 seconds, gaining a movement speed bonus for the duration. A target ally gains the same movement speed bonus for the duration; a target enemy is slowed for the duration. Allies that touch the tether gain the same movement speed bonus for 3 seconds; enemies that touch the tether take magic damage and are slowed for 3 seconds. The tether breaks if the bonded target is stealthed.

Soul Shield. Active: Target ally gains a shield that absorbs a certain amount of damage. The shield dissipates after 5 seconds if not already destroyed.
Mantra Bonus: In addition to shielding the target, Soul Shield deals magic damage to enemies upon casting.

Mantra. Active: Karma's next ability within 8 seconds gains an additional effect. Karma can store up to 2 Mantra charges, gaining one every 30 / 25 / 20 seconds, affected by cooldown reduction. Mantra may be used twice in a row to affect the next two abilities.
Mantra is available from level 1 and does not require skill points to increase its rank.

I will continue the post later, but first i have a question.

Which Champ shall i buy?

-Swain
-Elise
-Fizz
-Nidalee

Luc

Tuesday, 5 February 2013

Champion post Orianna 2

  Hey everyone,

Now I will continue my post about Orianna, Lady of Clockwork.

Her skins first:


Sewn Chaos Orianna 520RP : I think this skin is really creepy. She looks like a doll. But this skin looks really nice in game.

Gothic Orianna 975RP. I think this skin is really...... Gothic. With everything purple and black she looks evil though its her only skin were she laughs.


Bladecraft Orianna 975 RP. This skin looks really Japanese. But its a little weird because her upper body floats above her under body.

Now a Build:
Start with:

Boots of Speed and 3 Health potions.

And then:


         
Athenes Unholy Grail, Sorcerers Shoes, Rabandons Deathcap, Zhyonia's Hourglass, Void Staff and Lyandry's Torment.

That was the Orianna Post.

Luc.

Monday, 4 February 2013

Champion Post: Orianna

Hey everyone,

Today I'm gonna do a Champion post about Orianna, a Champion that i bought this weekend. I also decided to not do any more Champion Rotation post. Why? You can see them on the league of legends website.


First of to the skills:

Clockwork Windup. Orianna’s autoattacks deal an additional magic damage every hit. Additionally, attacking the same target within 4 seconds deals an extra 20% magic damage on the second hit, and 40% extra on the third and further hits.


Command: Attack. Orianna commands her ball to fly towards target location, dealing magic damage to all enemies that the ball passes through and that are on the destination area. However, the ball deals 10% less damage for each subsequent target hit down to a minimum of 40% damage done. Her ball remains behind at that location afterwards.

Command: Dissonance. Orianna commands the Ball to emit an electric pulse around its current location, dealing magic damage to all units around it and leaving an electric field on the area for 3 seconds.
The field speeds up allies and slows enemies that walk over it. This effect diminishes to normal over 2 seconds after leaving the area.

Command: Protect.Passive: The allied champion the Ball is currently attached to is granted bonus armor and magic resistance.
Bonus Armor & Magic Resist.
Active: Orianna commands the Ball to fly to and attach onto an allied champion, dealing damage to enemies it passes through and shielding the allied champion when it arrives.

Command: Shockwave. Active: Orianna commands her ball to unleash a shockwave after 0.5 seconds, dealing magic damage to nearby enemies and flinging them into the air a set distance towards, and possibly over, the Ball.



That was Orianna for now, Tomorrow I will do the rest.

Luc

Wednesday, 30 January 2013

Champion Post: Fiora

Hey everyone,

I will continue my Fiora post with her skins and a Build.

Royal Guard Fiora 975 RP. Royal Guard Fiora is her first skin and is inspired on the 3 musketeers. This skin changes everything: her weapon, her clothes and her looks.


Nightraven Fiora 975 RP.  This is her second skin and i really love it. She looks like an assassin with a sword. This skin each changes her weapon and clothes.


Now i will do a Solotop/top build:


Start with 3 health potions and boots.

Then Rush Mercury treads.

Then Ravenous Hydra.

Then Bloodthirster.

Then Infinity's Edge.

Then Last Whisper.

And then Guardian Angel/ Frozen Mallet.

Thanks for watching.

Luc
















Sunday, 27 January 2013

Champion Post: Fiora






Hey everyone,


Today I'm going to do the Champion Post: Fiora.



First we look at her abilities:


Duelist: Fiora regenerates 7 + (Fiora's level) health over 6 seconds each time she deals physical damage. Striking champions will cause this effect to stack up to 4 times.

Lunge: Fiora dashes forward to strike her target, dealing physical damage. Fiora can perform the dash a second time within 4 seconds at no mana cost.


Riposte: Fiora's attack damage is increased.
Active: Fiora parries the next basic attack within 1.5 seconds and damages the attacker. Works against champions, monsters, and large minions.

Burst of Speed: Fiora gains additional attack speed for 3 seconds. Each basic attack or Lunge she lands during this time increases her movement speed for 3 seconds, stacking up to 3 times. Killing a champion refreshes the cooldown on Burst of Speed. Assists reduce the cooldown by half of the base amount.

Blade Waltz: Fiora dashes around the battlefield—becoming untargetable in the process—damaging random enemy champion(s) 5 times. Successive hits against the same target deal 25% damage. The first and last attack will be against the same target. Each strike applies on-hit effects.


This was Fiora For today, later this week I will do the other part of the post.

Luc

Monday, 21 January 2013

Hey everyone,

Here is the Vi solotop / jungle build:

Start with 3 health potions and shoes.

Then go for Ravenous Hydra.

Berserkers Greaves. For Attack speed.

Wits End. For nice Attack speed and magic damage.

Infinity Edge. Damage.

Bloodthirster. Life Steal.

Frozen mallet. Health and attack damage.

That was the Vi build.

Luc


Thursday, 17 January 2013

Champion post, Vi

 
Hey everyone,

Today I´m gonna make a Champions post about Vi, the Piltover Enforcer. First we look at the skills.






Blast Shield
Innate: When Vi's activated abilities damage an enemy, she gains a shield equal to 10% of her maximum health for 3 seconds. Blast shield has a 18 / 13 / 8 second cooldown.


Vault Breaker
First Cast: Slows your movement speed by 15% while increasing damage and dash range over 1.25 seconds.
Second Cast: Vi dashes forward, dealing physical damage and applying Denting Blows to all enemies hit. Vi stops upon colliding with an enemy champion, knocking it back. Vault Breaker deals 75% damage to minions and monsters.


Denting Blows
Passive: Every 3rd attack on the same target deals additional physical damage equal to a percentage of the target's maximum health,reduces target's armor by 20%, and grants Vi bonus attack speed for 4 seconds. Denting Blows deals a maximum of 300 damage against minions and monsters.




Excessive Force
Active: Causes Vi's next basic attack to deal bonus physical damage to the target and enemies behind it. Vi periodically charges a new punch and can hold up to 2 charges at once.



Assault and Battery
Active: Vi targets an enemy champion and chases it down, knocking it up for 1.25 seconds, dealing physical damage.
While charging, Vi is immune to crowd control and will knock aside enemies in her way, dealing 75% damage to them.


Vi is a strong melee, fighter champion with awesome abilities to farm. Vault Breaker is a nice way to escape from enemies because you can hop trough walls with it. Assault and Battery is a nice skill to chase wounded enemies, in the beginning it looks like it doesn´t deals any damage but when you knock someone on the groud it does deal lots of damage.







   Statistics
 Attack    80  Health 440 (+85) Attack damage 55 (+3.5)
 Health    50  Health regen. 7.5 (+0.9) Attack speed 0.643 (+2.5%)
 AP        30  Mana 220 (+45) Armor 16 (+3.5)
     Defense 50  Mana regen.7.0 (+0.65) Magic res.30 (+1.25)Range 125 Mov. speed 3


             
Vi has only one skin, Neon strike Vi.
Neon Strike Vi is partially inspired by the anime movie Redline.With her taunt she can put her glasses on and of. The glasses are inspired by One Pieces Franky. When Vi has her shades lowered Leona's passive will deal one less damage to her as with all champions/skins with sunglasses.

This was my Vi post for today, tomorrow I will do a Build.
Luc.

Saturday, 12 January 2013

Champion post: Evelynn part 2

Hey everyone,

Today im going to continue my Evelynn post. First we are going to look at the skins. Evelynn has 2 major skins and 1 legacy skin.


Shadow Evelynn 520 RP. This skin is just basically a recolor of her standard skin. I recommend it to everyone who wants to make their Evelynn look cool.


Tango Evelynn 975 RP. I think that this is her best skin. If you want your Evelynn to look unique, and stylish, this is the skin for you!


Masquerade Evelynn 520 RP. This is her Legacy skin and its basically the same as her original skin but it has a different skin color and a mask. If you want your Evelynn to look cool but simple I would recommend this skin.


Now we are going to take a look at a build.

I would start with Sorcerers shoes, Homeguard.

Then Hextech Gunblade, because it gives spell vamp, life steal and a lot of AP.

Then Lich Bane, for the nice AP and the spellblade passive.

Then Rabadons Deathcap, just for the nice AP.

Then Void Staff, for the AP and the magic pen%.

At last i would take Abyssal Scepter for the AP and magic pen%.

This was my Evelynn post and i hope you guys like it.

Luc.





Friday, 11 January 2013

Champion post: Evelynn

Hey everyone,

Today im going to discuss my first
Champion: Evelynn, The Widowmaker.

Evelynn is a stealth, melee assassin who deal high burst damage with low cooldowns and has massive movement speed.
First of her skills:
(Passive) Shadow walk: When out of combat for 6 seconds or more Evelynn goes into stealth. Making her unseen by champions unless she comes to close to them.
    (Active) Hate Spike: Evelynn fires a line of spikes dealing damage to all enemies its path. this skill has a really short cooldown: 2 seconds.
    (Passive/ Active) Dark Frenzy: (passive) when attacking an enemy Champion she gains 3 movement speed for 3 seconds. (stacks up to 4 times). (active) Evelynn removes all slow effects on her and gains 30-70 movement speed (depends on Champion level).
    (Active) Ravage: Evelynn slashes a target twice, dealing magic damage with each strike. Evelynn then gains bonus attack speed for 3 seconds.
    (Active/Ultimate) Agony's Embrace: Evelynn impales all enemy units in the targeted area, dealing magic damage equal to a percentage of their maximum health and slowing their movement speed for 2 seconds. Evelynn siphons their pain, gaining a shield that grows in strength for each enemy champion hit and lasts up to 6 seconds.

40
20
70
80
STATISTICS
HEALTH414 (+86)ATTACK DAMAGE48 (+3.3)
HEALTH REGEN.6.95 (+0.55)ATTACK SPEED0.658 (+3.84%)
MANA180 (+42)ARMOR12.5 (+4)
MANA REGEN.7.1 (+0.6)MAGIC RES.30 (+1.25)
RANGE125MOV. SPEED340

And that was it about Evelynn today. Tomorrow I will take a look at the skins and a Build.

Luc.