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Sunday, 9 June 2013
Tuesday, 28 May 2013
Thursday, 9 May 2013
Sejuani Rework.
Hey Guys,
You guys must have noticed that there was a lot of turmoil around the reworks of Sejuani and Trundle. Now I'm gonna compare Sejuani's new skillset to her old one. I hope you guys know her old kit, and if you don't, look on the internet.
Her Passive:
This is her new passive: Frost Armor: Damaging an enemy with an ability or basic attack grants bonus armor and reduces movement-slowing effects on Sejuani for 2 seconds. Subsequent damage will increase the duration by 2 seconds up to a cap of 8 seconds, where after damage will refresh the duration.
Comparing to her old Passive: Frost, has gone up into her E: Permafrost
Her Q: Artic Assault. Active: Sejuani charges forward, knocking enemies into the air and dealing magic damage equal to a flat amount plus a percentage of the target's maximum health (max 300 damage to monsters). This charge stops after knocking an enemy champion into the air.
This Ability is the same as her old one. Only the % damage has been added.
Her W: Flail of the Northern Winds. Active: Sejuani's next basic attack deals bonus magic damage to the target and enemies near it. She then swings her flail, dealing magic damage to nearby enemies over 4 seconds. If this ability is reactivated, Sejuani immediately starts swinging her flail.
This is the Freaking best thing they could do to her. Its the same as her old W but than with a Basic attack added. And it still deals Health based damage.
Her E: Permafrost. Passive: Sejuani's abilities and basic attacks apply Frost to enemies for 4 seconds.
Active: All nearby enemies with Frost take magic damage and are slowed.
Just the same as her old one. Only her old passive has been fused with this ability.
Her Ult: Glacial Prison. Active: Sejuani throws her frost-forged bola in a line. If the bola hits an enemy champion, it shatters, stunning the target and nearby enemies for a duration. If the bola reaches its maximum range, it shatters and slows enemies by 90% instead.
All enemies in the shatter area take magic damage.
The Same but with a bigger range and a shatter stun.
They also gave her a new skin: Traditional Sejuani: the same as they did to Karma and Trundle.
That was Sejuani for today.
Peace
You guys must have noticed that there was a lot of turmoil around the reworks of Sejuani and Trundle. Now I'm gonna compare Sejuani's new skillset to her old one. I hope you guys know her old kit, and if you don't, look on the internet.
Her Passive:
This is her new passive: Frost Armor: Damaging an enemy with an ability or basic attack grants bonus armor and reduces movement-slowing effects on Sejuani for 2 seconds. Subsequent damage will increase the duration by 2 seconds up to a cap of 8 seconds, where after damage will refresh the duration.
Comparing to her old Passive: Frost, has gone up into her E: Permafrost
Her Q: Artic Assault. Active: Sejuani charges forward, knocking enemies into the air and dealing magic damage equal to a flat amount plus a percentage of the target's maximum health (max 300 damage to monsters). This charge stops after knocking an enemy champion into the air.
This Ability is the same as her old one. Only the % damage has been added.
Her W: Flail of the Northern Winds. Active: Sejuani's next basic attack deals bonus magic damage to the target and enemies near it. She then swings her flail, dealing magic damage to nearby enemies over 4 seconds. If this ability is reactivated, Sejuani immediately starts swinging her flail.
This is the Freaking best thing they could do to her. Its the same as her old W but than with a Basic attack added. And it still deals Health based damage.
Her E: Permafrost. Passive: Sejuani's abilities and basic attacks apply Frost to enemies for 4 seconds.
Active: All nearby enemies with Frost take magic damage and are slowed.
Just the same as her old one. Only her old passive has been fused with this ability.
Her Ult: Glacial Prison. Active: Sejuani throws her frost-forged bola in a line. If the bola hits an enemy champion, it shatters, stunning the target and nearby enemies for a duration. If the bola reaches its maximum range, it shatters and slows enemies by 90% instead.
All enemies in the shatter area take magic damage.
The Same but with a bigger range and a shatter stun.
They also gave her a new skin: Traditional Sejuani: the same as they did to Karma and Trundle.
That was Sejuani for today.
Peace
A long time.
Hey guys,
I know I've been away for a long time. I had some school issues and more thing that were a little more important than my Blog. But I have decided to continue with my blog.
I also know that I've missed a lot of thing in the League. But also that I will continue with. I will skip some things and will start at the release of Lissandra, the Ice Witch. I'm in train now for 1 and a half hours so I have a lot of time.
Also I have noticed that some of you guys asked my League name. I will give you my name but my buddy list is kind of full. But you can always try to contact me. My summoner name is: Daedric Princes and I play in EUW.
I hope you guys understand it and I will do my best.
Peace
I know I've been away for a long time. I had some school issues and more thing that were a little more important than my Blog. But I have decided to continue with my blog.
I also know that I've missed a lot of thing in the League. But also that I will continue with. I will skip some things and will start at the release of Lissandra, the Ice Witch. I'm in train now for 1 and a half hours so I have a lot of time.
Also I have noticed that some of you guys asked my League name. I will give you my name but my buddy list is kind of full. But you can always try to contact me. My summoner name is: Daedric Princes and I play in EUW.
I hope you guys understand it and I will do my best.
Peace
Saturday, 6 April 2013
Tuesday, 19 February 2013
Quinn and Valor, The Wings of Demacia
Hey Guys,
Did you guys hear about the new champion: Quinn and Valor. Quinn is an ADC who wears a handbow similar to the one that Vayne wears. She uses her bird (Valor) to mark enemies or switch places with her in her ult.
There aren't much things known but there are some pictures and video's.
Thanks for watching.
Luc
Monday, 18 February 2013
Karma 2
Hey Guys,
Now I'm gonna continue the post about Karma, but first I want to say something. You guys know the days in which I don't post anything, that days I have it very busy with School, Friends and Family. But back to Karma.
I ain't gonna do her skins because they where to ugly.
But a build is always Welcome.
I would take Ionian boots of Cooldown Reduction, Rabadons, Rylahs, Shurelia's, Seraphs Embrace, and Athene's.
Thanks for looking.
Luc
Now I'm gonna continue the post about Karma, but first I want to say something. You guys know the days in which I don't post anything, that days I have it very busy with School, Friends and Family. But back to Karma.
I ain't gonna do her skins because they where to ugly.
But a build is always Welcome.
I would take Ionian boots of Cooldown Reduction, Rabadons, Rylahs, Shurelia's, Seraphs Embrace, and Athene's.
Thanks for looking.
Luc
Thursday, 14 February 2013
Sona Rework......
Hey Guys,
I played today and I saw that Sona had a Rework.
I looked at her and now I really miss the old Sona.
I played today and I saw that Sona had a Rework.
I looked at her and now I really miss the old Sona.
I really miss Sona.......
Luc
Saturday, 9 February 2013
Champion Post: Karma
ououHey everyone,
Today i'm doing a Champion Post about Karma, The Enlightened One.
Karma is a Support Mage, but no one plays with her anymore. Karma is also banned from the Champion Rotation due to her Ultimate.
First of her skills.
Inner Flame. Passive: Karma gains up to 130 ability power corresponding to her percentage of missing health.
Heavenly Wave. Active: Karma deals magic damage to enemies in a 65° arc.
Mantra Bonus: In addition to damaging enemies, Heavenly Wave heals Karma and allies in the arc.
Spirit Bond. Active: Karma makes a tether from herself to target unit for up to 5 seconds, gaining a movement speed bonus for the duration. A target ally gains the same movement speed bonus for the duration; a target enemy is slowed for the duration. Allies that touch the tether gain the same movement speed bonus for 3 seconds; enemies that touch the tether take magic damage and are slowed for 3 seconds. The tether breaks if the bonded target is stealthed.
Soul Shield. Active: Target ally gains a shield that absorbs a certain amount of damage. The shield dissipates after 5 seconds if not already destroyed.
Mantra Bonus: In addition to shielding the target, Soul Shield deals magic damage to enemies upon casting.
Mantra. Active: Karma's next ability within 8 seconds gains an additional effect. Karma can store up to 2 Mantra charges, gaining one every 30 / 25 / 20 seconds, affected by cooldown reduction. Mantra may be used twice in a row to affect the next two abilities.
Mantra is available from level 1 and does not require skill points to increase its rank.
I will continue the post later, but first i have a question.
Which Champ shall i buy?
-Swain
-Elise
-Fizz
-Nidalee
Luc
Today i'm doing a Champion Post about Karma, The Enlightened One.
Karma is a Support Mage, but no one plays with her anymore. Karma is also banned from the Champion Rotation due to her Ultimate.
First of her skills.
Inner Flame. Passive: Karma gains up to 130 ability power corresponding to her percentage of missing health.
Heavenly Wave. Active: Karma deals magic damage to enemies in a 65° arc.
Mantra Bonus: In addition to damaging enemies, Heavenly Wave heals Karma and allies in the arc.
Spirit Bond. Active: Karma makes a tether from herself to target unit for up to 5 seconds, gaining a movement speed bonus for the duration. A target ally gains the same movement speed bonus for the duration; a target enemy is slowed for the duration. Allies that touch the tether gain the same movement speed bonus for 3 seconds; enemies that touch the tether take magic damage and are slowed for 3 seconds. The tether breaks if the bonded target is stealthed.
Soul Shield. Active: Target ally gains a shield that absorbs a certain amount of damage. The shield dissipates after 5 seconds if not already destroyed.
Mantra Bonus: In addition to shielding the target, Soul Shield deals magic damage to enemies upon casting.
Mantra. Active: Karma's next ability within 8 seconds gains an additional effect. Karma can store up to 2 Mantra charges, gaining one every 30 / 25 / 20 seconds, affected by cooldown reduction. Mantra may be used twice in a row to affect the next two abilities.
Mantra is available from level 1 and does not require skill points to increase its rank.
I will continue the post later, but first i have a question.
Which Champ shall i buy?
-Swain
-Elise
-Fizz
-Nidalee
Luc
Tuesday, 5 February 2013
Steel Legion Lux and Garen.
Hey everyone,
I'm gonna show you the Steel Legion Lux and Garen skins.
First Lux:
This is Steel legion Lux, its a nice skin and her abilities have changes too.
Same with Garen, only I think Garens head is a little to small.
Please post your opinions below and this was the post.
Luc
I'm gonna show you the Steel Legion Lux and Garen skins.
First Lux:
This is Steel legion Lux, its a nice skin and her abilities have changes too.
Same with Garen, only I think Garens head is a little to small.
Please post your opinions below and this was the post.
Luc
Champion post Orianna 2
Hey everyone,
Now I will continue my post about Orianna, Lady of Clockwork.
Her skins first:
Sewn Chaos Orianna 520RP : I think this skin is really creepy. She looks like a doll. But this skin looks really nice in game.
Gothic Orianna 975RP. I think this skin is really...... Gothic. With everything purple and black she looks evil though its her only skin were she laughs.
Bladecraft Orianna 975 RP. This skin looks really Japanese. But its a little weird because her upper body floats above her under body.
Now I will continue my post about Orianna, Lady of Clockwork.
Her skins first:
Sewn Chaos Orianna 520RP : I think this skin is really creepy. She looks like a doll. But this skin looks really nice in game.
Gothic Orianna 975RP. I think this skin is really...... Gothic. With everything purple and black she looks evil though its her only skin were she laughs.
Bladecraft Orianna 975 RP. This skin looks really Japanese. But its a little weird because her upper body floats above her under body.
Now a Build:
Start with:
Boots of Speed and 3 Health potions.
And then:
Athenes Unholy Grail, Sorcerers Shoes, Rabandons Deathcap, Zhyonia's Hourglass, Void Staff and Lyandry's Torment.
That was the Orianna Post.
Luc.
Monday, 4 February 2013
Champion Post: Orianna
Hey everyone,
Today I'm gonna do a Champion post about Orianna, a Champion that i bought this weekend. I also decided to not do any more Champion Rotation post. Why? You can see them on the league of legends website.
First of to the skills:
Clockwork Windup. Orianna’s autoattacks deal an additional magic damage every hit. Additionally, attacking the same target within 4 seconds deals an extra 20% magic damage on the second hit, and 40% extra on the third and further hits.
Command: Attack. Orianna commands her ball to fly towards target location, dealing magic damage to all enemies that the ball passes through and that are on the destination area. However, the ball deals 10% less damage for each subsequent target hit down to a minimum of 40% damage done. Her ball remains behind at that location afterwards.
Command: Dissonance. Orianna commands the Ball to emit an electric pulse around its current location, dealing magic damage to all units around it and leaving an electric field on the area for 3 seconds.
The field speeds up allies and slows enemies that walk over it. This effect diminishes to normal over 2 seconds after leaving the area.
Command: Protect.Passive: The allied champion the Ball is currently attached to is granted bonus armor and magic resistance.
Bonus Armor & Magic Resist.
Active: Orianna commands the Ball to fly to and attach onto an allied champion, dealing damage to enemies it passes through and shielding the allied champion when it arrives.
Command: Shockwave. Active: Orianna commands her ball to unleash a shockwave after 0.5 seconds, dealing magic damage to nearby enemies and flinging them into the air a set distance towards, and possibly over, the Ball.
That was Orianna for now, Tomorrow I will do the rest.
Luc
Today I'm gonna do a Champion post about Orianna, a Champion that i bought this weekend. I also decided to not do any more Champion Rotation post. Why? You can see them on the league of legends website.
First of to the skills:
Clockwork Windup. Orianna’s autoattacks deal an additional magic damage every hit. Additionally, attacking the same target within 4 seconds deals an extra 20% magic damage on the second hit, and 40% extra on the third and further hits.
Command: Attack. Orianna commands her ball to fly towards target location, dealing magic damage to all enemies that the ball passes through and that are on the destination area. However, the ball deals 10% less damage for each subsequent target hit down to a minimum of 40% damage done. Her ball remains behind at that location afterwards.
Command: Dissonance. Orianna commands the Ball to emit an electric pulse around its current location, dealing magic damage to all units around it and leaving an electric field on the area for 3 seconds.
The field speeds up allies and slows enemies that walk over it. This effect diminishes to normal over 2 seconds after leaving the area.
Command: Protect.Passive: The allied champion the Ball is currently attached to is granted bonus armor and magic resistance.
Bonus Armor & Magic Resist.
Active: Orianna commands the Ball to fly to and attach onto an allied champion, dealing damage to enemies it passes through and shielding the allied champion when it arrives.
Command: Shockwave. Active: Orianna commands her ball to unleash a shockwave after 0.5 seconds, dealing magic damage to nearby enemies and flinging them into the air a set distance towards, and possibly over, the Ball.
That was Orianna for now, Tomorrow I will do the rest.
Luc
Wednesday, 30 January 2013
Champion Post: Fiora
Hey everyone,
I will continue my Fiora post with her skins and a Build.
Royal Guard Fiora 975 RP. Royal Guard Fiora is her first skin and is inspired on the 3 musketeers. This skin changes everything: her weapon, her clothes and her looks.
Nightraven Fiora 975 RP. This is her second skin and i really love it. She looks like an assassin with a sword. This skin each changes her weapon and clothes.
Now i will do a Solotop/top build:
Start with 3 health potions and boots.
Then Rush Mercury treads.
Then Ravenous Hydra.
Then Bloodthirster.
Then Infinity's Edge.
Then Last Whisper.
And then Guardian Angel/ Frozen Mallet.
Thanks for watching.
Luc
I will continue my Fiora post with her skins and a Build.
Royal Guard Fiora 975 RP. Royal Guard Fiora is her first skin and is inspired on the 3 musketeers. This skin changes everything: her weapon, her clothes and her looks.
Nightraven Fiora 975 RP. This is her second skin and i really love it. She looks like an assassin with a sword. This skin each changes her weapon and clothes.
Now i will do a Solotop/top build:
Start with 3 health potions and boots.
Then Rush Mercury treads.
Then Ravenous Hydra.
Then Bloodthirster.
Then Infinity's Edge.
Then Last Whisper.
And then Guardian Angel/ Frozen Mallet.
Thanks for watching.
Luc
Sunday, 27 January 2013
Champion Post: Fiora
Hey everyone,
Today I'm going to do the Champion Post: Fiora.
First we look at her abilities:
Duelist: Fiora regenerates 7 + (Fiora's level) health over 6 seconds each time she deals physical damage. Striking champions will cause this effect to stack up to 4 times.
Lunge: Fiora dashes forward to strike her target, dealing physical damage. Fiora can perform the dash a second time within 4 seconds at no mana cost.
Riposte: Fiora's attack damage is increased.
Active: Fiora parries the next basic attack within 1.5 seconds and damages the attacker. Works against champions, monsters, and large minions.
Burst of Speed: Fiora gains additional attack speed for 3 seconds. Each basic attack or Lunge she lands during this time increases her movement speed for 3 seconds, stacking up to 3 times. Killing a champion refreshes the cooldown on Burst of Speed. Assists reduce the cooldown by half of the base amount.
Blade Waltz: Fiora dashes around the battlefield—becoming untargetable in the process—damaging random enemy champion(s) 5 times. Successive hits against the same target deal 25% damage. The first and last attack will be against the same target. Each strike applies on-hit effects.
This was Fiora For today, later this week I will do the other part of the post.
Luc
Wednesday, 23 January 2013
Champion Rotation (10)
Hey everyone,
Today I'm going to discuss the Champion Rotation:
Mage: Karthus.
Tank: Sion, Cho'Gath.
Fighter:Shyvana, Skarner, Wukong.
Support: Sona, Lux.
Carry: Miss Fortune, Ashe.
This week no Assassins, but much nice champions like: Skarner, Shyvana, Miss Fortune and Wukong. This week also Lux is in the rotation. When playing Lux you should press Ctrl+4 her laugh is really creepy. I hope you guys like the Rotation and make many kills.
This week I will also do a Champion Post: Fiora the Grand Duelist.
Luc
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